miércoles, 28 de octubre de 2009

PARCHE 28 DE OCTUBRE

  • Dawn of the Undead Heroes open mission timers have been reduced to 30 minutes.
  • Dawn of the Undead Heroes instances are no longer level-gated.
  • Zombie Apocalypse is available as low as level 5.
  • Zombie costume pieces now unlock account-wide.

User Interface and Chat

  • Fixed issue that was preventing players from using Super Group chat.

Missions/Environments

Millennium City

  • Vanguard's beacon no longer stays on after being defeated.
  • Vigil and Fletchette II open missions will now properly reset.
  • Crypt instances (and missions) are now available at any level.
  • Reset timers on all Blood Moon open missions have been reduced to 30 minutes, down from 120 minutes.

Monster Island

  • Bite missions now count kills per player (or team), rather than zone-wide kills.

Items

  • Fixed bug where Wolfsbane, Sol Amulet, and Talbot's Talisman were counting their durations in game time rather than real time.
  • Werewolf/Hunter amulets are now removed from inventory if the appropriate missions is dropped.

Costume Creator/Tailor

  • Zombie costume pieces are now unlocked account-wide. You must log in to the character that unlocked these costumes once before they'll be available to all other characters on your account.

Hero Games

  • You can now play Zombie Apocalypse as low as level 5.
  • Score report was now display mid-game if you click the "Report" button.

PARCHE 27 DE OCTUBRE BLOOD MOON

  • The Blood Moon has risen! Join the fight against Takofanes in Millennium City, become a Werewolf or Hunter on Monster Island, or jump into Zombie Apocalypse PvP.
  • The Celestial power set has been released. Players will need to complete the Dawn of the Undead Heroes event if they wish to unlock the set early (on their entire account). Everyone else will be granted access to it on November 10th.
  • Mission Sharing has changed based on player feedback. See "Missions/Environments" for more details.
  • Six new missions have been added to City Center in Millennium City for level 18 heroes.
  • A free Retcon will be granted to all characters created before October 27th, 3AM PDT who do not already have one. This does not affect any previously purchased Retcons.

martes, 20 de octubre de 2009

CRYPTIC STORE NOTICIAS

no os perdais los nuevos trajes emblemas asi como los "rename" "costume slots" "additonal slots" y "full retcons" disponibles en C-STORE


Halloween Costume Set
(640 Cryptic Points)
Halloween Masks and costume pieces are here! The pieces can also be purchased individually:

Skeleton Set: 240 Cryptic Points
Web Set: 240 Cryptic Points
Head Set: 240 Cryptic Points



martes, 13 de octubre de 2009

PARCHE 13 DE OCTUBRE

General

  • Power House 2.0 is here! Enjoy the newly designed training center, and make sure you check out the Battle Station room, where you can spawn various types of enemies, set their difficulty and density, and test out powers without losing Hero Points or gaining XP.
  • NOTE: If you last logged in inside the Power House, when you next login you will still be in the old Power House. In order to reach the new one, you’ll have to exit the Power House, then re-enter, and you’ll be sent to the New and Improved one.
  • Dueling has been removed from the lobby of the Power House and from Club Caprice. Players who wish to duel in the Power House should team up in the lobby, then use the teleporter to access the Dueling room. We’ll be looking into making this simpler in future patches.

domingo, 11 de octubre de 2009

TEST SERVER UPDATE 7 DE OCTUBRE

Critters
• Reduced Simorgh's damage and lifetime.
• Project Awakening Drones will now read Project Awakening Security instead of Bureau 17 Robots.

General
• Removed Dueling from the lobby of the Power House and Club Caprice

Perks
• Fixed an issue that allowed Perk Rewards to be researched and sellable. Perk rewards will also now Bind on Pickup

User Interface
• Ctrl-Z and Ctrl-Y are now usable as keyboard shortcuts for Undo and Redo in the Costume Creator and Tailor.
• The headshot in the builds window should now properly resize when it's size changes.
• Harvest nodes will now properly appear on the map in addition to the minimap.
• Several improvements to the Map UI
• Tweaked display of resources will now always show the local amount If you have global resources the national amount will be displayed.
• Fixed a bug when receiving a citizen mission while choosing a reward left the Accept button disabled.
• Fixed a bug where your teammates Nemesis name wouldn't format or display correctly when viewing a teammate's mission. In the Team Status UI, it now properly shows the teammate's nemesis name.
• Opening the All Powers UI now closes the Owned Powers UI. Clicking back will return to the Owned Powers UI.
• You can now left-click or right-click to place a custom waypoint on the map.
• To open the mission journal for a mission, you must now double-click the mission area on map.
• The minimap now uses an arrow to represent hostile mobs.

Monster Island - Raptor Rush revamped
• Raptor Rush is now a proper open mission
• Wave alerts are no longer sent across the zone
• Dino waves should no longer stack on top of one another
• Open mission rewards are now dropped after completing all waves

Powerhouse
• Powerhouse maps have been remodeled
• Training areas are now accessed via teleporters
• We have added the Battle Station room where players can spawn representative enemies from the zone they are in and fight them without Star loss or XP gain to test powers.

Missions - Bounty Hunter
• There are many new Bounty Hunter Missions throughout the world.

martes, 6 de octubre de 2009

PARCHE 7 DE OCTUBRE


Hot Issues

  • Characteristics and Stats have been changed a bit. See the detailed notes under "Powers" below.
  • Nemesis rewards are now Bind-on-Pickup, Nemesis drops are now Bind-on-Equip.
  • Certain perks were able to get stuck at -1. This has been fixed, see details under "Missions/Environments".


General

  • Clock tooltip now shows the current in-game time of the map.
  • Fixed a bug when using the mouse free look mode to change the camera orientation, and moving forward would improperly change the character's movement direction.


User Interface and Chat

  • Player-applied buffs that stack now show a visible number to designate how many stacks are currently on the player/target.
  • Buff icons no longer show a timer, instead the icon itself animates as the time remaining decreases. If you want to see the exact amount of time that is left, mouse over the buff icon.
  • The lightning bolt by your Champion's face (near the health bar) will now show the number of power points you have available to spend in a tooltip.
  • Fixed several issues with the Marketplace Search feature. Searching with a name that has multiple words will now work correctly. Searching by name will no longer give you items that match the searched name in a different language. Searching with and without categories/level ranges selected will now give you more consistent results.
  • Hovering over NPCs now shows a grey chat icon if you are out of range.
  • Added a back button to the guild bank UI.
  • Fixed a bug in the Action Figure and Powers UI’s where icons would occasionally extend past the window.
  • Loot UI now sizes appropriately if it contains more than 5 items.
  • Opening a context menu or help ticket no longer prevents you from moving.
  • There are new colorblind friendly default colors for all chat channels.
  • The chat window background is now is fully opaque at 100% opacity and it should make reading chat a lot easier.
  • Changed the conning text color for Easy (Green), Sightly Easy (Blue), Slightly Hard (Yellow) and Extremely Hard (Magenta) to more color blind friendly hues. This change also applies to all item rarity colors.
  • Pressing escape while the UI is off will show it again.
  • Fixed a bug in the super group options window, where deselecting a rank name field would sometimes fill in that field with the name of the rank above it.
  • Fixed several popup menus that would sometimes appear offscreen to always appear on screen.
  • When you have a target and can't activate a power, it will grey out.
  • Changed it so you can list your current Marketplace sales once every second instead of once every 5 seconds. This makes adding and canceling items for sale much more responsive.
  • Added /TargetInfo to show the information window for the current target.
  • It's now possible to use Ctrl + Left Click to link an item in chat.
  • Fixed bug where Supergroup names were appearing incorrectly in chat.
  • Fixed translated display of "Supergroup" throughout the chat window.
  • When using the Marketplace search, the level fields now set default to be between your level and your level - 5. These can be changed as before. Also, if you pick a category that does not does not have a level (Blueprints for instance) it will now disable the level search fields and show you all items correctly.
  • Updated all the combat role indicator icons used on the player and team member frames.
  • Updated the level up indicator icon used on the player frame.
  • Changed the default inventory item icon background.
  • The Undo button in the Retcon interface will now be disabled when you can't afford it, and have a tooltip when it's disabled telling you can't afford it.
  • Experiment and trade UIs now remove the correct items 100% of the time when right-clicking and choosing remove.
  • When performing Marketplace searches, there is a new line in the UI that describes exactly what is being searched for.
  • Retcon UI "Goodbye" button now says "Back" since it goes back to the previous screen.


Powers

  • Fixed issue where your weapons or other stance animations and FX could sometimes get shut off early.
  • Hard caps on characteristics have been removed. The benefits granted by a statistic at the “target” point for each level are unchanged. (It is relatively easy to push stats above this target point, but it always requires that they be Characteristic Focuses combined with above average gear). The benefit for stats below the target point at each level are increased. For some calculations, this benefit is substantial. Benefits for stats above the target point at each level are decreased, and suffer diminishing returns (but, since there are no longer any hard caps, it's possible to get more total benefit).
  • Characteristic Focuses (All): Now follows diminishing returns model. You should see much greater benefit from low values in stats designated as a Characteristic Focus, but escalating diminishing returns once your damage bonus exceeds +30%. This is calculated per statistic.
  • Critical Strike Chance (DEX): The formula for critical strike chance now follows a pattern of escalating returns. The benefit for the first few points of Dexterity is small, but each additional point is worth more than the previous one. Players will be able to easily achieve critical hit values of ~6%, though with a Characteristic Focus this value can rapidly grow to more than 20%. After that point, the return for additional Dexterity diminishes.
  • Critical Strike Severity (EGO): The formula for critical strike severity now follows a diminishing returns model. Low values of Ego should generate a comparatively high critical severity value, with values of ~50% being easily achieved. Increases of greater than ~80%, however, will require significant investments and probably a Characteristic Focus.
  • Energy Discount (INT): The Energy Discount benefit from Intellect now follows a pattern of escalating returns. The benefit for the first few points of Intellect is small, but each additional point is worth more than the previous one. Players will be able to easily achieve energy discount values of ~10%, though with a Characteristic Focus this value can rapidly grow (The actual cap is very level dependent. For reference, it's about 35% at level 20, and about 50% at level 40. This value is indexed against the similarly escalating, but linear, benefits of Recovery and Endurance.). After that point, the return for additional Intellect diminishes.

Darkness

  • Ebon Void: This shield will now drain a small amount of life from the attacker when hit. This effect can only occur once every second.

Electricity

  • Ball Lightning: Energy cost has been reduced.
  • Electric Shield: Increased the physical damage reduction this shield provides. Also, the non-physical damage reduction now scales properly with ranks (it did not scale before).

Fire

  • Conflagration: Energy cost has been reduced.
  • Conflagration: A bug was causing this to track your target while maintained. Effect now strikes at the same location for as long as it is maintained.
  • Conflagration: Burning Rain: This advantage causes Conflagration to track your target while maintained. (The advantage to remove travel powers already exists in a number of other abilities, so it was removed from this advantage.)
  • Flashfires: Duration increased to 16 seconds, damage increased and considered to be a Damage over Time effect (Dodge defenses are extremely effective against DoT attacks).
  • Fire Breath: Power can now be maintained while moving. Cost and damage are unchanged. We’re currently reviewing other “Breath” powers to see if they should be changed in a similar manner, so let us know your thoughts on it.
  • Fire Snake: Damage is now considered to be a Damage over Time effect.
  • Fire Strike: Now has variance in damage. Activation time and damage slightly decreased, but Fiery Escalation benefit has been increased. Net effect is higher DPS and better effectiveness against Dodge defenses.
  • Immolation: Added FX to the periodic damage.
  • Pyre: Energy cost has been reduced.
  • Pyre: Damage of the Pyre Patch left behind has been reduced. Damage is now considered a Damage over Time effect. Damage of initial explosion and charge up cost is unchanged.

Critters

Gadgeteering

  • Fixed ranks 2 and 3 of Medical Drones showing as Field Drones in the purchase menu.
  • Particle Bomb: Energy cost has been reduced.
  • Particle Bomb: Ranks 2 and 3 were bugged. Now all ranks deal improved damage.
  • Orbital Cannon: Energy cost has been reduced.
  • \

Ice

  • Ice Shield: The unlisted linger effect from this shield has been removed. Crippling Challenge will now properly disable this Block. The chance to apply Chill was only working on physical damage, instead of all damage in melee range. Fixed this and updated the description to indicate such. Reduced the chance to apply Chill, but no longer cap attempting to apply Chill to once per second. The net effect should mean Chill should be applied roughly as often.
  • Ice Shield: Frigid Air custom advantage added. This allows the Chill effect from Ice Shield to be applied at a 50 foot range.

Might

  • Havoc Stomp: Energy cost has been reduced.
  • Retaliation: The Retaliation buff provided by this power now persists through a small amount of outgoing damage. This allows you to make a few autoattacks between the time you stop blocking and hit with your powerful attack, but should still not allow multiple big attacks to benefit from the buff.

Power Armor

  • Energy Shield: Increased the overall damage reduction this shield provides.

Sorcery

  • Updated descriptions for Circle of Primal Dominion, Circle of Radiant Glory, Circle of Ebon Wrath and Circle of Arcane Summoning to remove the incorrect line indicating they reduce your energy to 0.
  • Divine Renewal: Updated description to indicate that this power cannot be used in combat. This is just a description change, this is the way the power already works.
  • Eldritch Shield: Increased the non-physical damage reduction this shield provides.
  • Eldritch Shield: Imbue with Power custom advantage added. This advantage provides a different effect for your Eldritch Shield depending on which Aura power you are using.
  • Invocation of Storm Calling: Changed the way the repel works so that it will try to keep people out of melee range, but should not knock them out of the AoE range for the rest of the power.
  • Invocation of Storm Calling: The repel from this power will no longer work on Critters of rank Super Villain or above.
  • Skarn’s Bane: Description stated that the power’s cost increased over time, this was incorrect. Description has been fixed, and power remains unchanged.

Telekinesis

  • Telekinetic Shield: Removed the lingering effect portion of this power, as it made this Block power considerably more powerful than desired. This shield now has increased physical damage reduction when active.
  • Telekinetic Shield: Telekinetic Reinforcement custom advantage added. This adds a lingering physical damage resistance to Telekinetic Shield.

Telepathy

  • Ego Sleep: Updated description to indicate the hold from this power will break if the held target is damaged.
  • Psionic Healing: Corrected issue with the description of Psionic Healing which prevented the advanced description from being displayed.
  • Psychic Vortex: Energy cost has been reduced.

Critters

  • Gadroon Lancers: “Gravatic Rift” now deals less damage the further you get from it, inflicts a weaker snare, but decreases the avoidance of anyone caught in it.
  • Security Drones: Take more damage now so that their gameplay mechanic has a chance to play out.

Missions/Environments

  • Missions that are timed or begin an event such as an escort will now display a warning on the Mission Offer screen.
  • Increased Mission Sharing range from 100 to 500.

Tutorial

Desert

  • Set PDA mission grant item for Numbers Game to be unique to avoid duplication.
  • Fixed bug in Mitchellson's AI that could prevent the SPARC team from reaching level 3 of Stronghold Prison.

Millennium City

  • Lowered drop rate on “Purple Posse” mission.
  • “Friends on the Force” is now a group mission.
  • "Hello Kitty": Fixed a bug where Martha Reece would sometimes run straight to the end of her escort path without being attacked by any enemies.
  • War on Peace: Fixed a bug where the attacking Lemurians wouldn't attack.

Monster Island

  • “Raptor Rush” no longer spams Zone chat with wave information. The announcements will show up in Local chat instead.
  • Fixed multiple issues with the Lost Caves set that is part of Monster Island's new content for Well's Pass.
  • Updated/Added Waypoints for all new Monster Island missions.
  • Fixed mission return text and mission structures to flow more logically and to keep directing players to the next objectives.
  • Updated all doors and spawn points within the Lost Caves.
  • Removed the repeatable Worm Hunt mission from the Alive version of the Map and corrected/updated the repeatable mission available in the Dead version.
  • Updated contacts to correctly show the appropriate mission progress text.
  • Fixed names on UNTIL technicians near Captain Fyodorovitch & Dr. Silverback on Monster Island to display correctly.

Lemuria

  • Fixed a number of holes in the world geometry.
  • Fixed a bug that was causing some of the Empyrean constructs in Rastrinfhar's Abyss to attack each other.
  • Fixed a bug that was causing numerous critters in Rastrinfhar's abyss to spawn as level 36. They will now spawn as level 39.

UNITY

  • Added new "hunt" missions to UNITY daily tasks, replacing some of the repeats. One of these has been added to each daily batch of UNITY missions, replacing one of the repeated missions.
  • Fixed a bug with UNITY mission "Cazulon vs Miniature Hero" that was causing it to require a contact turn-in that was not possible.
  • Fixed a bug that could cause players to receive a nonexistent UNITY mission, "Detonation Eradication".
  • Added Mission names to the doors for all Patrol and Unity Missions. No more guessing which mission you're going into.

Nemesis

  • Nemesis drops are now Bind-on-Equip.
  • Nemesis rewards are now Bind-on-Pickup.
  • “Bunker Buster” should now complete correctly when the jailed superhero in the PRIMUS weapons R&D facility is freed.

Perks

  • Fixed an issue where the Perks "Well-to-Do", "Livin' Large", "Deep Pockets", "Money Bags", and "Mad Bling" could get permanently stuck at -1. Players who were affected by this issue will have their counts reset to the amount of Resources they currently own.
  • Lizardmen Nemesis Minions: Perk now records these minions properly.
  • Mafia Nemesis Minions : This minion group did not have perks set up for them. KNOWN ISSUE: this group does not have an Icon set yet.
  • Monster Island Explorer: Perk has been fixed so that it registers when players enter the neighborhoods.
  • Private Practice: This perk was granting the wrong title. This perk now grants "Private Practice" as it is supposed to.
  • Vanquished Kigatilik: Perk was set to individual player defeat rather than team which restricted who was awarded the kill and therefore the perk reward.
  • Vanquished Mechassassin: Perk was set to individual player defeat rather than team which restricted who was awarded the kill and therefore the perk reward. Perk was also looking for this critter but at a Cosmic villain level, which is incorrect. Both issues fixed.
  • We Are the Champions : Typo corrected. Kinetic is now Kinetik. Mission adjusted such that talking to Kinetik outside of the tutorial will count for the Perk.
  • PvP Perks : Turned on Progress flags on PvP perks that didn't already have it on. Players will now be able to view their progress.

Crafting

  • Fixed an issue in the Crafting UI where Enhancements couldn't be selected with the mouse while trying to create a custom item.
  • Crafting skill level indicators now correctly show max skill level as 400.

Costume Creator/Tailor

  • The Tailor and Nemesis Editor now default to the basic body & face options, the body & face sliders are still available by selecting the custom buttons.
  • The Nemesis power hue shifters are now displayed on their appropriate power selection screens, instead of hidden in the mood & stance tab.
  • Fixed a bug that prevented the use of unlocked costume pieces in the Nemesis Editor.

Hero Games

  • Hero Games: Lava Temple. Reduced the number of kills required to win a match from 20 to 15.

domingo, 4 de octubre de 2009

PROXIMOS AÑADIDOS AL JUEGO

We’ve got a bunch of long-awaited features coming up, so here’s a little preview of what we’re planning...

Mission Tracking Updates


A handful of new options will be available to players, including setting primary mission waypoints for a group, increasing mission sharing distances, making over 100 more missions shareable amongst a group, and granting “Assist Bonuses” to heroes who help their friends complete a mission they don’t have. Expect these updates to come over the next two weeks or so.

More Missions


UNTIL missions that send you to take down signature villains, bounty hunter missions that reward you for delivering bounties on specific enemy groups, and more missions in Millennium City (level 18) and Rime Woods in Canada (levels 11-13) will fill in more gaps and give you more paths for leveling up. These will be trickling out throughout October, with the first ones up on the Public Test Server within the next week or two.

Power House 2.0

A new room will be added to the Power House for you to test out your powers against actual enemies, giving you a better sense of a power’s usefulness before you take it out into the real world. Powers Trainers will also suggest powers that you may want to add to your builds based on any types you may be missing (such as Block upgrades or Healing powers). Additionally, we’ll be making the area around the Power Trainers a duel-free zone, so that you can purchase new upgrades without any distracting fights around you. You’ll find the new and improved Power House on the Public Test Shard within the next two weeks.

This is just a small taste of the plans we’ve got for the immediate future. We’ve got even more things planned for the second half of October, including the huge Blood Moon event/update coming October 27th. We’ll be revealing more details about additional features coming as the month goes on, so keep checking back for the latest information. Happy October!

.

sábado, 3 de octubre de 2009

POWER SET CELESTIAL

Traducción del Texto por la web championsonline.es
 
Celestial es un Set de poder basado en un conjunto de Healing / Soporte. Cryptic ha prometido liberar informacion de cada uno de los poderes de forma individual, de momento disfrutad de una mirada al Generador de energía: "Radiance".

Actualización 03/10/09 - Añadidos Rebuke e Imbue.

El poder aun no ha sido oficialmente implementado en el juego, asi que está sujeto a cambios y no es su texto definitivo aun



Radiance


Generador de energia

Genera Energia, Daño Dimensional a Distancia, Cura aliados

Brillantes bolas de fuego dimensional se dañan a tu objetivo,Recupera la vida de tus aliados y daña a tus objetivos.

Click

* Si seleccionas a un enemigo: Daño dimensional
* Si selecciona a un aliado: Curas a tu objetivo
* Genera eneragia
* Si seleccionas a un aliado: Solo se genera energia si se cura daño.



Rebuke

Sin Requerimientos

Daño Dimensional a Distancia Cargado, Cura Cargada

Llama a las fuerzas dimensionales para judgar al objetivo, curando a enemigos e hiriendo a los enemigos.
Toque

* Si el objetivo es un enemigo, provoca daño.
* Si el objetivo es aliado, cura el daño.

Charge

* Incrementa la Cura/Daño y el coste de energia al Cargar.



Imbue

Requiere 1 poder de Celestial o 2 poderes que no sean de Generación de Energia de cualquier rama.

Efecto en la Siguiente Habilidad.

Inbuyendote a ti con energias dimensionales, eres capaz de incrementar la eficacia de tu siguiente poder que uses.

Click

* Incrementa el daño o la cura de la siguiente habilidad que uses.

Avanzadas

* Ilusion - El siguiente poder que uses después de Imbue creara menos Amenaza.

Illumination

Requires 1 power from Celestial or 2 non energy building powers from any framework

Targeted Buff, Targeted Debuff
Illumination places healing energies around your target, aiding your allies in their fight.

Click

  • If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
  • If targeting foe: The debuff has a 5 minute duration.
  • If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
  • If targeting ally: The buff has a 30 minute duration.

Advantages

  • Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.


Conduit

Requires 1 powers from Celestial or 2 non energy building powers from any framework

Maintained Dimensional Damage, Maintained Heal
You become a conduit for dimensional energies, focusing them on your friends or enemies.

Maintain

  • If targeting foe: Deals dimensional damage to the target
  • If targeting ally: Heals the target
  • Chains to nearby targets of the same type who are affected by Illumination
  • No energy cost if the target is affected by Mend

Advantages

  • Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.

Conviction

Requires 1 power from Celestial or 2 non energy building powers from any framework

Self Maximum Health Buff
You are able to temporarily increase your maximum health.

Click

  • Increases your maximum health for a short time

Advantages

  • Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.

Iniquity

Requires 1 power from Celestial or 2 non energy building powers from any framework

Health Transfer
You are the ultimate healer, transferring health from yourself to your target.

Click

  • Heals target
  • Deals damage equal to the heal to you

Advantages

  • Justice - Iniquity can now target up to 5 friends in a cone in front of you. Iniquity is 10% less effective (per target) for each target hit beyond the first.







GALERIA FRIKI










BLOOD MOON HEROES CAIDOS

Traducción del Texto de John Layman, guionista de Champions Online por la web championsonline.es

 
El influjo de la muerte esta creciendo. Los Hombres Lobo recorren furiosos las calles, y los Vampiros emergen de la oscuridad, hambrientos por la sangre de inocentes. Por todo el mundo, desde las calles de Millenium City hasta los más recónditos lugares del mundo, oscuros y retorcidos acontecimientos están pasando. Una Luna Sangrienta ha aparecido en el cielo, y todo el Universo de Champions Online está sintiendo sus misteriosos efectos.
Zombies. Vampiros. Hombres Lobo. Halloween esta llegando, y hemos preparado todo lo posible para llevar todo lo relacionado con esta fiesta macabra al “colorido” mundo de Champions Online. Pero después dimos un buen vistazo y pensamos: “¿Como podemos hacer esto aún mas brutal?”

 
 ¿La Respuesta? Superhéroes Zombies. (que nadie se sorprenda si les sale a la mente la saga Marvel Zombies, ya que John Layman participó en ella, concretamente como escritor de Marvel Zombies Vs. Army of Darkness, el enfrentamiento entre los heroes Marvel contra el gran Ash J. Williams, protagonista de la saga Evil Dead).
Los “Porques”, “Comos” y “Dondes” fueron fáciles. Claramente uno de los mayores eventos en la historia de Champions es la Batalla de Detroit, en aquel enfrentamiento que se realizó hace un cuarto de siglo, donde los héroes de esa época se unieron para enfrentarse a la mayor amenaza que el mundo ha conocido: El Supervillano genocida conocido como Doctor Destroyer.
Esa lucha tuvo devastadores y definitivas consecuencias. Detroit fue destruida aquel día, y la gran Millenium City se construyo sobre sus cenizas. Destroyer fue derrotado, presumiblemente muerto (sabemos que recientemente se han encontrado evidencias que hacen pensar que esa noticia era bastante exagerada). Y en la derrota del gran Destroyer muchos bravos y nobles héroes perdieron sus vidas.



Hasta hoy. Hasta la Luna Sangrienta.
Trece de los mayores héroes que el universo haya conocido han vuelto. Muertos Vivientes y esclavizados, sirven al Señor de los Nomuertos, el Nigromante Lich conocido como Takofanes. Y Takofanes solo ha dado una orden: “Matad lo vivo, para que mi ejercito pueda crecer”.
Y del rico tapiz del Lore de Champions, hemos escogido trece de los héroes caídos durante la gran batalla donde murió Detroit y nació Millenium City y pasados a su nueva vida como nomuertos.
Entre ellos esta Vanguard, el superhéroe más poderoso del planeta en su época, ahora convertido en el más poderoso de los zombies.
También esta Radion, una creación del Dr. Destroyer que se volvió contra su maestro, solo para morir a sus manos. Eclipse, que se convertía en una mancha solar. Firefight, que consiguió sus poderes durante un altercado en una fabrica química. Tigre, un mutado por uno de los sueros prototipo del Dr. Moreau. Nimbus, bruja del clima. El mutante Vigil. Strongman. Johnny Hercules. El Increíble Etéreo Grace. Crusher. Flechette. Shadowboxer. Y el Goblin.

Trece de los mayores héroes que el mundo haya conocido. Ahora trece de los mas letales zombies que jamás han caminado sobre la tierra. Y todos sirviendo a una fuerza tan poderosa y malvada que rivaliza con Doctor Destroyer.
Durante la Luna Sangrienta, los valientes héroes del moderno Universo Champions tendrán la oportunidad de enfrentarse cara a cara contra los héroes caídos.
Y después de que eso suceda, podrán probar su nobleza y valentía descendiendo a las criptas de Takofanes, y liberar al fin las cautivas almas de los héroes de las garras de Takofanes.
Por supuesto, queda la pregunta sobre que causa la Luna Sangrienta y que mueve a Takofanes a atacar cuando aparece. Este misterio se resolverá otro día, pero quedan otros puntos. Takofanes advierte de que el Apocalipsis esta llegando, y su embestida nomuerta solo es el comienzo de la gran guerra que engullirá a todo el planeta.
¿Y que es ese Apocalipsis del que se refiere Takofanes? Esta respuesta esta más cerca de lo que crees. (¿Primeros datos de la próxima Issue?)
Disfrutad de la Luna Sangrienta. Disfrutadla… ¡Y haz lo posible por sobrevivir!