Celestial es un Set de poder basado en un conjunto de Healing / Soporte. Cryptic ha prometido liberar informacion de cada uno de los poderes de forma individual, de momento disfrutad de una mirada al Generador de energía: "Radiance".
Actualización 03/10/09 - Añadidos Rebuke e Imbue.
El poder aun no ha sido oficialmente implementado en el juego, asi que está sujeto a cambios y no es su texto definitivo aun
Generador de energia
Genera Energia, Daño Dimensional a Distancia, Cura aliados
Brillantes bolas de fuego dimensional se dañan a tu objetivo,Recupera la vida de tus aliados y daña a tus objetivos.
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* Si seleccionas a un enemigo: Daño dimensional
* Si selecciona a un aliado: Curas a tu objetivo
* Genera eneragia
* Si seleccionas a un aliado: Solo se genera energia si se cura daño.
Rebuke
Sin Requerimientos
Daño Dimensional a Distancia Cargado, Cura Cargada
Llama a las fuerzas dimensionales para judgar al objetivo, curando a enemigos e hiriendo a los enemigos.
Toque
* Si el objetivo es un enemigo, provoca daño.
* Si el objetivo es aliado, cura el daño.
Charge
* Incrementa la Cura/Daño y el coste de energia al Cargar.
Imbue
Requiere 1 poder de Celestial o 2 poderes que no sean de Generación de Energia de cualquier rama.
Efecto en la Siguiente Habilidad.
Inbuyendote a ti con energias dimensionales, eres capaz de incrementar la eficacia de tu siguiente poder que uses.
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* Incrementa el daño o la cura de la siguiente habilidad que uses.
Avanzadas
* Ilusion - El siguiente poder que uses después de Imbue creara menos Amenaza.
Illumination
Requires 1 power from Celestial or 2 non energy building powers from any framework
Targeted Buff, Targeted DebuffIllumination places healing energies around your target, aiding your allies in their fight.
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- If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
- If targeting foe: The debuff has a 5 minute duration.
- If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
- If targeting ally: The buff has a 30 minute duration.
Advantages
- Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.
Conduit
Requires 1 powers from Celestial or 2 non energy building powers from any framework
Maintained Dimensional Damage, Maintained HealYou become a conduit for dimensional energies, focusing them on your friends or enemies.
Maintain
- If targeting foe: Deals dimensional damage to the target
- If targeting ally: Heals the target
- Chains to nearby targets of the same type who are affected by Illumination
- No energy cost if the target is affected by Mend
Advantages
- Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.
Conviction
Requires 1 power from Celestial or 2 non energy building powers from any framework
Self Maximum Health BuffYou are able to temporarily increase your maximum health.
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- Increases your maximum health for a short time
Advantages
- Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.
Iniquity
Requires 1 power from Celestial or 2 non energy building powers from any framework
Health TransferYou are the ultimate healer, transferring health from yourself to your target.
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- Heals target
- Deals damage equal to the heal to you
Advantages
- Justice - Iniquity can now target up to 5 friends in a cone in front of you. Iniquity is 10% less effective (per target) for each target hit beyond the first.
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