martes, 22 de febrero de 2011

LEVEL PROGRESSION

Aqui os pongo la nueva progesion de niveles del Champions online se incluye la progresion de los nuevos arquetipos.


imagen extraida de los foros de Championsonline.com

miércoles, 20 de octubre de 2010

DEMONFLAME ADVENTURE PACK PARCHE

Demonflame Adventure Pack

Our Second Adventure Pack is available for all players, level 11-40, to play and enjoy.
In this adventure you will need to travel to a realm unlike any other you have seen and face the Horrors that reside in the Qliphothic. Witchcraft will need your help to save the world and everyone in it from Luther Black and his demented plan.
To begin your journey you will need to go inside the UNTIL HQ found in Downtown Millennium City. Once inside seek out major Violette Boudreau. She will get you started.
Gather your fellow Heroes together and find out what Luther Black has planned.
There are many rewards that you can earn during your adventure. Some are available on the UNTIL Requisitions Officer while others are only available in the Qliphothic.
While playing The Demonflame Adventure Pack you can earn UNTIL tokens that you can use at the UNTIL Store to Purchase:
  • 10 new Qliphothic themed costume pieces
  • 4 new Devices
  • 3 new Action Figures
While you adventure in the Qliphothic realm you will be fighting the Horrors Critter Group. There are 3 Perks with 2 costume unlocks for this group. In addition to the standard drops, the Horrors can also drop Crafted Travel Power Components.
For an overview of the Demonflame Adventure pack head on over to the Web page: http://www.champions-online.com/demonflame


DEMONFLAME

The Demonflame Is All-Consuming

More than two decades ago, Luther Black used the full power of his DEMON organization to initiate the Demonflame incident. Through vile magics and human sacrifice he created a flaming tower that rose into the sky, and at its peak he attempted a horrific ritual in order to pry open the doors between worlds and drain the power of the Qliphothic entity known as Sharna-Gorak the Destroyer. He was stopped by the combined forces of brave superheroes and, to everyone's surpise, VIPER. Luther Black's plan was foiled, and the tower disappeared.
Now, Luther Black has taken a desperate gamble to re-create the Demonflame incident. If he succeeds, he may be able to steal the essence of the Kings of Edom and become the apotheosis of Qliphothic power.

miércoles, 1 de septiembre de 2010

ANNIVERSARY EVENT

There's a Party in Renaissance Center!

Heroes! Since your arrival in Millennium City, you have worked together to thwart a Qularr Invasion, hold the front lines at the Project Greenskin and Force Station Steelhead, and save the world from Takofanes and his undead army. Your victories over Shadow Destroyer and the Supreme Serpent have kept more than this plane of existence safe. You used time itself as a weapon to defeat Therakiel.
We thank you from the bottom of our hearts for all your heroic deeds and your continued support of Champions Online over this past year. In celebration, we are decking out Millennium City's Renaissance Center for a party!
The Anniversary Celebration will begin August 27 at 12:01 a.m. (07:01 GMT) and conclude with a bang on September 6 at 3:00 a.m. (10:00 GMT).
During the Anniversary Celebration, Renaissance Center will have a number of party-going contacts located around a giant cake. They will offer heroes a gift once a day for the duration of the event. Use the gift and receive a random party favor. In addition, the enemies in all major zones (Millennium City, Canadian Wilderness, Southwestern Desert, Lemuria, Monster Island and Vibora Bay) will have a chance to drop the anniversary gifts upon defeat.
You can hold on to an unopened gift indefinitely, and you may trade them. Once opened, the favors are bound to you and expire after 30 days. All costume unlocks are account wide and have no expiration.

PATCH NOTES 26 DE AGOSTO DE 2010

General

  • Auction lot expiration time has been increased to 14 days.
  • [French and German] Special characters can once again be used in chat text.

Tailor

  • Adding buckled boots on female models to more categories.
  • The Tailor preview will no longer disappear when an option is moused over.
  • Fixed a bug that would sometimes cause a Nemesis minion in the Nemesis Editor to appear as a placeholder costume.

UI

  • Players who were previously Leaders of a Super Group will now be automatically moved to the new Leader rank, unless the Leader has already adjusted Super Group member ranks since the 08.24.10 patch to LIVE.
  • The “Must have Target” message will no longer jitter on the screen. It now moves off the screen correctly.

PATCH NOTES 24 DE AGOSTO DE 2010

Known Issues

  • The Serpent Lantern mission does not update correctly. The overall wrapper mission will time out, but the submissions will remain. Players will need to manually drop the submissions or their character will receive no loot drop from the instance.
  • The loot for Very Hard and Elite Difficulty levels is currently the same. Internal discussions are occurring on how best to address this.
  • Existing Super Groups may need to manually rename some ranks as the new ranks names will not overwrite the existing ones.
  • Costume unlocks availability in the Tailor will not be updated until the player logs in the character that originally earned the costume unlock.

domingo, 22 de agosto de 2010

Summer Update

Great Updates on the Way

We're happy to introduce the Summer Update! It's chock-full-o' the changes our players have been asking for. From Supergroup improvements to new emotes to a full-on Renaissance Center upgrade, we took all our cues from you. What follows is a list of all the great stuff coming your way in late August.
  • Renaissance Center Social Space - We've updated the social heart of Millennium City to better accommodate vendors, moved the Powerhouse to a better location and .
  • Bug Fixes - We ran a fine-toothed comb over the game and cleared up quite a few issues.
  • New Tights Sets - New costume options for traditionally-minded heroes.



  • Female High-Heeled Boots - Five new high-heeled tech boots for female characters.

State of the game August 20


Executive Producer Shannon Posniewski checks in with this month's state of the game.
Hello Champions!
A quick update on what's going on at Champs HQ.

Summer Update Live August 24

As most of you know, we've been focused on the Summer Update for the past month or so. The final candidate is now on the test server and is scheduled to go live on August 24! Right now it's looking good to go. This update has a lot of quality of life things in it: Supergroup improvements, an updated Renaissance Center, many new emotes, a harder difficulty setting, costume unlock fixes, MOAR TIGHTS and much more.
You may remember that we were planning on doing a big pet update with this release. The feedback from the test server was that the changes didn't make pets feel better or more fun or more interesting. So, we decided to take the pet changes out for this update. Once the Summer Update is live, we'll have something new to try on the test server. We expect that the new pet changes will be in the next update.
As always, check out the patch notes for the complete list.

martes, 3 de agosto de 2010

TEST SERVER UPDATE 7/31/10

Known Issues
  • The pet tray UI is still in progress. A new version of the UI will be released in the next build.
  • Existing Super Groups may need to manually rename some ranks as the new ranks names will not overwrite the existing ones.
New Features

Pet Powers Pass
Pets have undergone a major overhaul. We've tightened up their design, made their control and systems more uniform, given them some new universal abilities, and tried to make them just overall more interactive, more balanced, more useful, and generally more fun.

miércoles, 21 de julio de 2010

State of the game July 20

Executive Producer Shannon Posniewski checks in with July's State of the Game.
Hello Champions!
School's out and summer is upon us (in the northern hemisphere)! I'm just recently back from a vacation to the Adirondacks, where I was eaten by black flies, the temperature was high, and the internet non-existent. But while I've been basking in DEET, the team has been hard at work.

miércoles, 28 de octubre de 2009

PARCHE 28 DE OCTUBRE

  • Dawn of the Undead Heroes open mission timers have been reduced to 30 minutes.
  • Dawn of the Undead Heroes instances are no longer level-gated.
  • Zombie Apocalypse is available as low as level 5.
  • Zombie costume pieces now unlock account-wide.

User Interface and Chat

  • Fixed issue that was preventing players from using Super Group chat.

Missions/Environments

Millennium City

  • Vanguard's beacon no longer stays on after being defeated.
  • Vigil and Fletchette II open missions will now properly reset.
  • Crypt instances (and missions) are now available at any level.
  • Reset timers on all Blood Moon open missions have been reduced to 30 minutes, down from 120 minutes.

Monster Island

  • Bite missions now count kills per player (or team), rather than zone-wide kills.

Items

  • Fixed bug where Wolfsbane, Sol Amulet, and Talbot's Talisman were counting their durations in game time rather than real time.
  • Werewolf/Hunter amulets are now removed from inventory if the appropriate missions is dropped.

Costume Creator/Tailor

  • Zombie costume pieces are now unlocked account-wide. You must log in to the character that unlocked these costumes once before they'll be available to all other characters on your account.

Hero Games

  • You can now play Zombie Apocalypse as low as level 5.
  • Score report was now display mid-game if you click the "Report" button.

PARCHE 27 DE OCTUBRE BLOOD MOON

  • The Blood Moon has risen! Join the fight against Takofanes in Millennium City, become a Werewolf or Hunter on Monster Island, or jump into Zombie Apocalypse PvP.
  • The Celestial power set has been released. Players will need to complete the Dawn of the Undead Heroes event if they wish to unlock the set early (on their entire account). Everyone else will be granted access to it on November 10th.
  • Mission Sharing has changed based on player feedback. See "Missions/Environments" for more details.
  • Six new missions have been added to City Center in Millennium City for level 18 heroes.
  • A free Retcon will be granted to all characters created before October 27th, 3AM PDT who do not already have one. This does not affect any previously purchased Retcons.

martes, 20 de octubre de 2009

CRYPTIC STORE NOTICIAS

no os perdais los nuevos trajes emblemas asi como los "rename" "costume slots" "additonal slots" y "full retcons" disponibles en C-STORE


Halloween Costume Set
(640 Cryptic Points)
Halloween Masks and costume pieces are here! The pieces can also be purchased individually:

Skeleton Set: 240 Cryptic Points
Web Set: 240 Cryptic Points
Head Set: 240 Cryptic Points



martes, 13 de octubre de 2009

PARCHE 13 DE OCTUBRE

General

  • Power House 2.0 is here! Enjoy the newly designed training center, and make sure you check out the Battle Station room, where you can spawn various types of enemies, set their difficulty and density, and test out powers without losing Hero Points or gaining XP.
  • NOTE: If you last logged in inside the Power House, when you next login you will still be in the old Power House. In order to reach the new one, you’ll have to exit the Power House, then re-enter, and you’ll be sent to the New and Improved one.
  • Dueling has been removed from the lobby of the Power House and from Club Caprice. Players who wish to duel in the Power House should team up in the lobby, then use the teleporter to access the Dueling room. We’ll be looking into making this simpler in future patches.

domingo, 11 de octubre de 2009

TEST SERVER UPDATE 7 DE OCTUBRE

Critters
• Reduced Simorgh's damage and lifetime.
• Project Awakening Drones will now read Project Awakening Security instead of Bureau 17 Robots.

General
• Removed Dueling from the lobby of the Power House and Club Caprice

Perks
• Fixed an issue that allowed Perk Rewards to be researched and sellable. Perk rewards will also now Bind on Pickup

User Interface
• Ctrl-Z and Ctrl-Y are now usable as keyboard shortcuts for Undo and Redo in the Costume Creator and Tailor.
• The headshot in the builds window should now properly resize when it's size changes.
• Harvest nodes will now properly appear on the map in addition to the minimap.
• Several improvements to the Map UI
• Tweaked display of resources will now always show the local amount If you have global resources the national amount will be displayed.
• Fixed a bug when receiving a citizen mission while choosing a reward left the Accept button disabled.
• Fixed a bug where your teammates Nemesis name wouldn't format or display correctly when viewing a teammate's mission. In the Team Status UI, it now properly shows the teammate's nemesis name.
• Opening the All Powers UI now closes the Owned Powers UI. Clicking back will return to the Owned Powers UI.
• You can now left-click or right-click to place a custom waypoint on the map.
• To open the mission journal for a mission, you must now double-click the mission area on map.
• The minimap now uses an arrow to represent hostile mobs.

Monster Island - Raptor Rush revamped
• Raptor Rush is now a proper open mission
• Wave alerts are no longer sent across the zone
• Dino waves should no longer stack on top of one another
• Open mission rewards are now dropped after completing all waves

Powerhouse
• Powerhouse maps have been remodeled
• Training areas are now accessed via teleporters
• We have added the Battle Station room where players can spawn representative enemies from the zone they are in and fight them without Star loss or XP gain to test powers.

Missions - Bounty Hunter
• There are many new Bounty Hunter Missions throughout the world.

martes, 6 de octubre de 2009

PARCHE 7 DE OCTUBRE


Hot Issues

  • Characteristics and Stats have been changed a bit. See the detailed notes under "Powers" below.
  • Nemesis rewards are now Bind-on-Pickup, Nemesis drops are now Bind-on-Equip.
  • Certain perks were able to get stuck at -1. This has been fixed, see details under "Missions/Environments".


General

  • Clock tooltip now shows the current in-game time of the map.
  • Fixed a bug when using the mouse free look mode to change the camera orientation, and moving forward would improperly change the character's movement direction.


User Interface and Chat

  • Player-applied buffs that stack now show a visible number to designate how many stacks are currently on the player/target.
  • Buff icons no longer show a timer, instead the icon itself animates as the time remaining decreases. If you want to see the exact amount of time that is left, mouse over the buff icon.
  • The lightning bolt by your Champion's face (near the health bar) will now show the number of power points you have available to spend in a tooltip.
  • Fixed several issues with the Marketplace Search feature. Searching with a name that has multiple words will now work correctly. Searching by name will no longer give you items that match the searched name in a different language. Searching with and without categories/level ranges selected will now give you more consistent results.
  • Hovering over NPCs now shows a grey chat icon if you are out of range.
  • Added a back button to the guild bank UI.
  • Fixed a bug in the Action Figure and Powers UI’s where icons would occasionally extend past the window.
  • Loot UI now sizes appropriately if it contains more than 5 items.
  • Opening a context menu or help ticket no longer prevents you from moving.
  • There are new colorblind friendly default colors for all chat channels.
  • The chat window background is now is fully opaque at 100% opacity and it should make reading chat a lot easier.
  • Changed the conning text color for Easy (Green), Sightly Easy (Blue), Slightly Hard (Yellow) and Extremely Hard (Magenta) to more color blind friendly hues. This change also applies to all item rarity colors.
  • Pressing escape while the UI is off will show it again.
  • Fixed a bug in the super group options window, where deselecting a rank name field would sometimes fill in that field with the name of the rank above it.
  • Fixed several popup menus that would sometimes appear offscreen to always appear on screen.
  • When you have a target and can't activate a power, it will grey out.
  • Changed it so you can list your current Marketplace sales once every second instead of once every 5 seconds. This makes adding and canceling items for sale much more responsive.
  • Added /TargetInfo to show the information window for the current target.
  • It's now possible to use Ctrl + Left Click to link an item in chat.
  • Fixed bug where Supergroup names were appearing incorrectly in chat.
  • Fixed translated display of "Supergroup" throughout the chat window.
  • When using the Marketplace search, the level fields now set default to be between your level and your level - 5. These can be changed as before. Also, if you pick a category that does not does not have a level (Blueprints for instance) it will now disable the level search fields and show you all items correctly.
  • Updated all the combat role indicator icons used on the player and team member frames.
  • Updated the level up indicator icon used on the player frame.
  • Changed the default inventory item icon background.
  • The Undo button in the Retcon interface will now be disabled when you can't afford it, and have a tooltip when it's disabled telling you can't afford it.
  • Experiment and trade UIs now remove the correct items 100% of the time when right-clicking and choosing remove.
  • When performing Marketplace searches, there is a new line in the UI that describes exactly what is being searched for.
  • Retcon UI "Goodbye" button now says "Back" since it goes back to the previous screen.


Powers

  • Fixed issue where your weapons or other stance animations and FX could sometimes get shut off early.
  • Hard caps on characteristics have been removed. The benefits granted by a statistic at the “target” point for each level are unchanged. (It is relatively easy to push stats above this target point, but it always requires that they be Characteristic Focuses combined with above average gear). The benefit for stats below the target point at each level are increased. For some calculations, this benefit is substantial. Benefits for stats above the target point at each level are decreased, and suffer diminishing returns (but, since there are no longer any hard caps, it's possible to get more total benefit).
  • Characteristic Focuses (All): Now follows diminishing returns model. You should see much greater benefit from low values in stats designated as a Characteristic Focus, but escalating diminishing returns once your damage bonus exceeds +30%. This is calculated per statistic.
  • Critical Strike Chance (DEX): The formula for critical strike chance now follows a pattern of escalating returns. The benefit for the first few points of Dexterity is small, but each additional point is worth more than the previous one. Players will be able to easily achieve critical hit values of ~6%, though with a Characteristic Focus this value can rapidly grow to more than 20%. After that point, the return for additional Dexterity diminishes.
  • Critical Strike Severity (EGO): The formula for critical strike severity now follows a diminishing returns model. Low values of Ego should generate a comparatively high critical severity value, with values of ~50% being easily achieved. Increases of greater than ~80%, however, will require significant investments and probably a Characteristic Focus.
  • Energy Discount (INT): The Energy Discount benefit from Intellect now follows a pattern of escalating returns. The benefit for the first few points of Intellect is small, but each additional point is worth more than the previous one. Players will be able to easily achieve energy discount values of ~10%, though with a Characteristic Focus this value can rapidly grow (The actual cap is very level dependent. For reference, it's about 35% at level 20, and about 50% at level 40. This value is indexed against the similarly escalating, but linear, benefits of Recovery and Endurance.). After that point, the return for additional Intellect diminishes.

Darkness

  • Ebon Void: This shield will now drain a small amount of life from the attacker when hit. This effect can only occur once every second.

Electricity

  • Ball Lightning: Energy cost has been reduced.
  • Electric Shield: Increased the physical damage reduction this shield provides. Also, the non-physical damage reduction now scales properly with ranks (it did not scale before).

Fire

  • Conflagration: Energy cost has been reduced.
  • Conflagration: A bug was causing this to track your target while maintained. Effect now strikes at the same location for as long as it is maintained.
  • Conflagration: Burning Rain: This advantage causes Conflagration to track your target while maintained. (The advantage to remove travel powers already exists in a number of other abilities, so it was removed from this advantage.)
  • Flashfires: Duration increased to 16 seconds, damage increased and considered to be a Damage over Time effect (Dodge defenses are extremely effective against DoT attacks).
  • Fire Breath: Power can now be maintained while moving. Cost and damage are unchanged. We’re currently reviewing other “Breath” powers to see if they should be changed in a similar manner, so let us know your thoughts on it.
  • Fire Snake: Damage is now considered to be a Damage over Time effect.
  • Fire Strike: Now has variance in damage. Activation time and damage slightly decreased, but Fiery Escalation benefit has been increased. Net effect is higher DPS and better effectiveness against Dodge defenses.
  • Immolation: Added FX to the periodic damage.
  • Pyre: Energy cost has been reduced.
  • Pyre: Damage of the Pyre Patch left behind has been reduced. Damage is now considered a Damage over Time effect. Damage of initial explosion and charge up cost is unchanged.

Critters

Gadgeteering

  • Fixed ranks 2 and 3 of Medical Drones showing as Field Drones in the purchase menu.
  • Particle Bomb: Energy cost has been reduced.
  • Particle Bomb: Ranks 2 and 3 were bugged. Now all ranks deal improved damage.
  • Orbital Cannon: Energy cost has been reduced.
  • \

Ice

  • Ice Shield: The unlisted linger effect from this shield has been removed. Crippling Challenge will now properly disable this Block. The chance to apply Chill was only working on physical damage, instead of all damage in melee range. Fixed this and updated the description to indicate such. Reduced the chance to apply Chill, but no longer cap attempting to apply Chill to once per second. The net effect should mean Chill should be applied roughly as often.
  • Ice Shield: Frigid Air custom advantage added. This allows the Chill effect from Ice Shield to be applied at a 50 foot range.

Might

  • Havoc Stomp: Energy cost has been reduced.
  • Retaliation: The Retaliation buff provided by this power now persists through a small amount of outgoing damage. This allows you to make a few autoattacks between the time you stop blocking and hit with your powerful attack, but should still not allow multiple big attacks to benefit from the buff.

Power Armor

  • Energy Shield: Increased the overall damage reduction this shield provides.

Sorcery

  • Updated descriptions for Circle of Primal Dominion, Circle of Radiant Glory, Circle of Ebon Wrath and Circle of Arcane Summoning to remove the incorrect line indicating they reduce your energy to 0.
  • Divine Renewal: Updated description to indicate that this power cannot be used in combat. This is just a description change, this is the way the power already works.
  • Eldritch Shield: Increased the non-physical damage reduction this shield provides.
  • Eldritch Shield: Imbue with Power custom advantage added. This advantage provides a different effect for your Eldritch Shield depending on which Aura power you are using.
  • Invocation of Storm Calling: Changed the way the repel works so that it will try to keep people out of melee range, but should not knock them out of the AoE range for the rest of the power.
  • Invocation of Storm Calling: The repel from this power will no longer work on Critters of rank Super Villain or above.
  • Skarn’s Bane: Description stated that the power’s cost increased over time, this was incorrect. Description has been fixed, and power remains unchanged.

Telekinesis

  • Telekinetic Shield: Removed the lingering effect portion of this power, as it made this Block power considerably more powerful than desired. This shield now has increased physical damage reduction when active.
  • Telekinetic Shield: Telekinetic Reinforcement custom advantage added. This adds a lingering physical damage resistance to Telekinetic Shield.

Telepathy

  • Ego Sleep: Updated description to indicate the hold from this power will break if the held target is damaged.
  • Psionic Healing: Corrected issue with the description of Psionic Healing which prevented the advanced description from being displayed.
  • Psychic Vortex: Energy cost has been reduced.

Critters

  • Gadroon Lancers: “Gravatic Rift” now deals less damage the further you get from it, inflicts a weaker snare, but decreases the avoidance of anyone caught in it.
  • Security Drones: Take more damage now so that their gameplay mechanic has a chance to play out.

Missions/Environments

  • Missions that are timed or begin an event such as an escort will now display a warning on the Mission Offer screen.
  • Increased Mission Sharing range from 100 to 500.

Tutorial

Desert

  • Set PDA mission grant item for Numbers Game to be unique to avoid duplication.
  • Fixed bug in Mitchellson's AI that could prevent the SPARC team from reaching level 3 of Stronghold Prison.

Millennium City

  • Lowered drop rate on “Purple Posse” mission.
  • “Friends on the Force” is now a group mission.
  • "Hello Kitty": Fixed a bug where Martha Reece would sometimes run straight to the end of her escort path without being attacked by any enemies.
  • War on Peace: Fixed a bug where the attacking Lemurians wouldn't attack.

Monster Island

  • “Raptor Rush” no longer spams Zone chat with wave information. The announcements will show up in Local chat instead.
  • Fixed multiple issues with the Lost Caves set that is part of Monster Island's new content for Well's Pass.
  • Updated/Added Waypoints for all new Monster Island missions.
  • Fixed mission return text and mission structures to flow more logically and to keep directing players to the next objectives.
  • Updated all doors and spawn points within the Lost Caves.
  • Removed the repeatable Worm Hunt mission from the Alive version of the Map and corrected/updated the repeatable mission available in the Dead version.
  • Updated contacts to correctly show the appropriate mission progress text.
  • Fixed names on UNTIL technicians near Captain Fyodorovitch & Dr. Silverback on Monster Island to display correctly.

Lemuria

  • Fixed a number of holes in the world geometry.
  • Fixed a bug that was causing some of the Empyrean constructs in Rastrinfhar's Abyss to attack each other.
  • Fixed a bug that was causing numerous critters in Rastrinfhar's abyss to spawn as level 36. They will now spawn as level 39.

UNITY

  • Added new "hunt" missions to UNITY daily tasks, replacing some of the repeats. One of these has been added to each daily batch of UNITY missions, replacing one of the repeated missions.
  • Fixed a bug with UNITY mission "Cazulon vs Miniature Hero" that was causing it to require a contact turn-in that was not possible.
  • Fixed a bug that could cause players to receive a nonexistent UNITY mission, "Detonation Eradication".
  • Added Mission names to the doors for all Patrol and Unity Missions. No more guessing which mission you're going into.

Nemesis

  • Nemesis drops are now Bind-on-Equip.
  • Nemesis rewards are now Bind-on-Pickup.
  • “Bunker Buster” should now complete correctly when the jailed superhero in the PRIMUS weapons R&D facility is freed.

Perks

  • Fixed an issue where the Perks "Well-to-Do", "Livin' Large", "Deep Pockets", "Money Bags", and "Mad Bling" could get permanently stuck at -1. Players who were affected by this issue will have their counts reset to the amount of Resources they currently own.
  • Lizardmen Nemesis Minions: Perk now records these minions properly.
  • Mafia Nemesis Minions : This minion group did not have perks set up for them. KNOWN ISSUE: this group does not have an Icon set yet.
  • Monster Island Explorer: Perk has been fixed so that it registers when players enter the neighborhoods.
  • Private Practice: This perk was granting the wrong title. This perk now grants "Private Practice" as it is supposed to.
  • Vanquished Kigatilik: Perk was set to individual player defeat rather than team which restricted who was awarded the kill and therefore the perk reward.
  • Vanquished Mechassassin: Perk was set to individual player defeat rather than team which restricted who was awarded the kill and therefore the perk reward. Perk was also looking for this critter but at a Cosmic villain level, which is incorrect. Both issues fixed.
  • We Are the Champions : Typo corrected. Kinetic is now Kinetik. Mission adjusted such that talking to Kinetik outside of the tutorial will count for the Perk.
  • PvP Perks : Turned on Progress flags on PvP perks that didn't already have it on. Players will now be able to view their progress.

Crafting

  • Fixed an issue in the Crafting UI where Enhancements couldn't be selected with the mouse while trying to create a custom item.
  • Crafting skill level indicators now correctly show max skill level as 400.

Costume Creator/Tailor

  • The Tailor and Nemesis Editor now default to the basic body & face options, the body & face sliders are still available by selecting the custom buttons.
  • The Nemesis power hue shifters are now displayed on their appropriate power selection screens, instead of hidden in the mood & stance tab.
  • Fixed a bug that prevented the use of unlocked costume pieces in the Nemesis Editor.

Hero Games

  • Hero Games: Lava Temple. Reduced the number of kills required to win a match from 20 to 15.

domingo, 4 de octubre de 2009

PROXIMOS AÑADIDOS AL JUEGO

We’ve got a bunch of long-awaited features coming up, so here’s a little preview of what we’re planning...

Mission Tracking Updates


A handful of new options will be available to players, including setting primary mission waypoints for a group, increasing mission sharing distances, making over 100 more missions shareable amongst a group, and granting “Assist Bonuses” to heroes who help their friends complete a mission they don’t have. Expect these updates to come over the next two weeks or so.

More Missions


UNTIL missions that send you to take down signature villains, bounty hunter missions that reward you for delivering bounties on specific enemy groups, and more missions in Millennium City (level 18) and Rime Woods in Canada (levels 11-13) will fill in more gaps and give you more paths for leveling up. These will be trickling out throughout October, with the first ones up on the Public Test Server within the next week or two.

Power House 2.0

A new room will be added to the Power House for you to test out your powers against actual enemies, giving you a better sense of a power’s usefulness before you take it out into the real world. Powers Trainers will also suggest powers that you may want to add to your builds based on any types you may be missing (such as Block upgrades or Healing powers). Additionally, we’ll be making the area around the Power Trainers a duel-free zone, so that you can purchase new upgrades without any distracting fights around you. You’ll find the new and improved Power House on the Public Test Shard within the next two weeks.

This is just a small taste of the plans we’ve got for the immediate future. We’ve got even more things planned for the second half of October, including the huge Blood Moon event/update coming October 27th. We’ll be revealing more details about additional features coming as the month goes on, so keep checking back for the latest information. Happy October!

.

sábado, 3 de octubre de 2009

POWER SET CELESTIAL

Traducción del Texto por la web championsonline.es
 
Celestial es un Set de poder basado en un conjunto de Healing / Soporte. Cryptic ha prometido liberar informacion de cada uno de los poderes de forma individual, de momento disfrutad de una mirada al Generador de energía: "Radiance".

Actualización 03/10/09 - Añadidos Rebuke e Imbue.

El poder aun no ha sido oficialmente implementado en el juego, asi que está sujeto a cambios y no es su texto definitivo aun



Radiance


Generador de energia

Genera Energia, Daño Dimensional a Distancia, Cura aliados

Brillantes bolas de fuego dimensional se dañan a tu objetivo,Recupera la vida de tus aliados y daña a tus objetivos.

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* Si seleccionas a un enemigo: Daño dimensional
* Si selecciona a un aliado: Curas a tu objetivo
* Genera eneragia
* Si seleccionas a un aliado: Solo se genera energia si se cura daño.



Rebuke

Sin Requerimientos

Daño Dimensional a Distancia Cargado, Cura Cargada

Llama a las fuerzas dimensionales para judgar al objetivo, curando a enemigos e hiriendo a los enemigos.
Toque

* Si el objetivo es un enemigo, provoca daño.
* Si el objetivo es aliado, cura el daño.

Charge

* Incrementa la Cura/Daño y el coste de energia al Cargar.



Imbue

Requiere 1 poder de Celestial o 2 poderes que no sean de Generación de Energia de cualquier rama.

Efecto en la Siguiente Habilidad.

Inbuyendote a ti con energias dimensionales, eres capaz de incrementar la eficacia de tu siguiente poder que uses.

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* Incrementa el daño o la cura de la siguiente habilidad que uses.

Avanzadas

* Ilusion - El siguiente poder que uses después de Imbue creara menos Amenaza.

Illumination

Requires 1 power from Celestial or 2 non energy building powers from any framework

Targeted Buff, Targeted Debuff
Illumination places healing energies around your target, aiding your allies in their fight.

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  • If targeting foe: Places Illumination on your target. Any hero attacking the target will receive the Mend buff, healing them over time.
  • If targeting foe: The debuff has a 5 minute duration.
  • If targeting ally: Places Illumination on your target. When the affected ally takes damage they will receive the Mend buff, healing them over time.
  • If targeting ally: The buff has a 30 minute duration.

Advantages

  • Brilliance - Illumination becomes a toggle that automatically affects targets in a 25 foot sphere around you. The Illumination toggle costs energy while active. The Illumination toggle can affect, at maximum, yourself, one friend, and one enemy every one second.


Conduit

Requires 1 powers from Celestial or 2 non energy building powers from any framework

Maintained Dimensional Damage, Maintained Heal
You become a conduit for dimensional energies, focusing them on your friends or enemies.

Maintain

  • If targeting foe: Deals dimensional damage to the target
  • If targeting ally: Heals the target
  • Chains to nearby targets of the same type who are affected by Illumination
  • No energy cost if the target is affected by Mend

Advantages

  • Serenity - A portion of the energy you use to cast Conduit is returned to you if your target is affected by Mend.

Conviction

Requires 1 power from Celestial or 2 non energy building powers from any framework

Self Maximum Health Buff
You are able to temporarily increase your maximum health.

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  • Increases your maximum health for a short time

Advantages

  • Impudence - Conviction becomes an Active Defense. The power becomes much more powerful but also gains a 90 second cooldown and applies a 30 second cooldown to other Active Defense powers.

Iniquity

Requires 1 power from Celestial or 2 non energy building powers from any framework

Health Transfer
You are the ultimate healer, transferring health from yourself to your target.

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  • Heals target
  • Deals damage equal to the heal to you

Advantages

  • Justice - Iniquity can now target up to 5 friends in a cone in front of you. Iniquity is 10% less effective (per target) for each target hit beyond the first.







GALERIA FRIKI